Engineer
3D models, production drawings, machinery retrofits, and electromechanical troubleshooting grounded in real constraints.
Mechanical 3D CAD Designer, systems builder, technical QA consultant, and experimental developer. I turn messy physical and digital problems into things people can actually use.
01 / Practice
The medium changes. The instinct stays the same: understand the system, find the friction, and make the next version hold up better.
3D models, production drawings, machinery retrofits, and electromechanical troubleshooting grounded in real constraints.
Desktop tools, web systems, automations, and community infrastructure designed around how people actually work.
Structured QA, game playtesting, production review, and live-event operations with useful feedback instead of vague bug notes.
Interactive graphics, spatial displays, generative systems, and motion studies where code becomes a visual material.
02 / Selected work
A small set of projects that show the range: visual computing, native software, and systems made for live people in live environments.
A six-experiment browser lab that uses cameras, point clouds, face and hand tracking, and off-axis 3D to make the screen behave like a spatial surface.
Selected build / Private repositoryA cross-platform modpack installer that replaces launcher scavenger hunts with one guided desktop flow and a resilient multi-strategy resolver.
View on GitHubOne connected intake and operations system for a live Open Sauce volunteer booth: web requests, Discord tickets, queue state, and tool lending.
View on GitHubMore in the workshop
Products, private builds, mechanical studies, and utilities at different stages of becoming real.
03 / CodePen notebook
CodePen is the scratch surface: small tools, visual systems, and unfamiliar ideas tested quickly. The strongest signals graduate into larger builds.
Open @Keehan on CodePen04 / About
I do my best work in the overlap. A CAD drawing, bug report, interface, event workflow, and motion study all start with the same question: what is this system trying to do, and where is it fighting the person using it?
I have worked across machinery retrofit, mechanical 3D CAD, game QA, digital production, community operations, and experimental software. That range is not a detour. It is the toolkit.
Production-ready drawings, mechanical troubleshooting, playtesting, and digital production support.
QA and production work across creator projects, collaborative game events, and convention environments.
Media lead and technician supporting a Bonneville land-speed motorcycle team.
Founded and led a distributed comics production group while contributing to editing, redrawing, and quality.
05 / Contact
Have a physical problem, digital system, strange visual idea, or product that needs a sharp testing pass? I want to hear about it.
[email protected]